The shame! They need land to legitimise their new position.įor me, it's like preparing adventures: it's all really vauge to begin with, but as you get rolling a picture starts to emerge and then you can go back to your first bits and edit them. The guildmasters got a seat in the grand council? OK, in a few years some of them start thinking of themselves as aristocracy, but they don't have land. And ones that are a mix of those.Ī bit of the same can be done within each group (what do the guilds need?), And it's worth pointing out that some needs spiral. There should be a mix of needs that there is no obvious way to satisfy, ones that someone else has the means of satisfying, and ones that can be satisfied with difficulty but without necessarily causing intergroup strife. Have a few, and also do the same for all the surrounding groups and sometimes give them something that another group needs. It could be a material need or something more psychological or sociological. National (eg: food, so to secure the grazing lands to the south). Personal (eg: security, so to eliminate the pretender who is gathering power to the north).Ĭlass or clan based (eg: status, so to ensure that the Osrics are the aristocratic family that the people see as the 'natural' kings) I would normally approach it a little bit differently, and ask what they or their kingdom needs: what potential shortages do they face that could threaten them? You mention not knowing what the ruler's goal is. So, anyone have thoughts on resources, tools, material, that might give me some inspiration or material to work with? The rulebooks for Birthright offer basically nothing for this other than the most broadly applicable platitudes that anyone who's ever played an RPG of any sort could figure on their own. I feel like I'm not doing enough, especially compared to my friend when he DMs for me. What about the goal of the Central Empire? Uhh. What's the goal for the ruler of North Kingdom? Hmm. If it's one or two groups in a normal adventure, that's fine, I can figure out what they're doing in terms of the adventure or campaign.īut, this seems different to me after running and playing in it on and off for the better part a year or two. I'm not good at running NPC factions and domains. It's pretty fun and I enjoy playing in it and even running it. My buddy and I take turns DMing for each other's characters, who both have their own provinces/kingdoms/domains to run. For those who don't know, Birthright adds a bunch of domain rules and mechanics as well as some mass combat stuff. So, I'm in a AD&D 2e game in the Birthright setting. All Shelfies (pictures of your OSR gaming collection) are only to be posted on Shelfie Saturdays or Shelfie Sundays, to avoid spamming during the week. Zak Sabbath has been banned from the community, and in light of allegations against him and his behavior on other fora, r/osr will not be used as a platform to promote him or his works. Even though this is a community centered around a particular style of play, it will only make the OSR look bad. Don't put down other systems, or other people for liking those systems. If you have an issue with what someone says, respond to the statement, not the person. Do not disparage anyone on the basis of race, age, sex, gender identity, sexual orientation, or anything that places them in a minority (or, for that matter, majority) category. Don't call someone a nazi unless they literally have swastika tattoos. Don't call people names, or insinuate anything about their mental faculties, appearance, or lineage. Do not talk about, suggest, or in any way advocate for the illegal copying of copyrighted materials. Please message the mods if you have concerns. You may promote your own product, but you must announce that it is yours, e.g., "Check out this new module that I wrote!" You can announce your blog once per week, like "I blogged these five posts, check them out!" Kickstarters are temporarily being reviewed before being approved as a test. This is not a place to rant about how (your least favorite edition) sucks! In fact, I hope discussion arises about how later editions do things right, and how to incorporate them into OSR-styled games. Other Old School games (Traveller, Runequest, Tunnels & Trolls, et al) are of course open for discussion. This is a subreddit for news and discussion of Old School Renaissance topics.
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